Her divine realm is Dweomerheart, and her Third Edition D&D domains are Good, Illusion, Knowledge, Magic, Rune, and Spell. Mystra (pronounced: /ˈmɪstrɑː/ MISS-trah[2][11][12]   listen), the Mother of all Magic, was a greater deity[2] and the second incarnation of the goddess of magic after her predecessor Mystryl sacrificed herself to protect the Weave from Karsus's Folly. Mystra gets killed off and/or resurrected every time D&D moves to a new edition. Followers of Oghma (ogg-mah) tell an interesting tale regarding the earliest days of existence. This resulted in the Spellplague spreading across the cosmos.[13]. Kelemvor (kell-em-vor) is the latest in a long line of Faerunian deities to command the forces of death and oversee the fate of the dead. When the Weave was torn by Mystra's death, somebody needed to step in and assert some kind of order. As for no.1, I think no change is necessary - considering that in 5e wizards and sorcerers are weaker than pre-Spellplague in 3.0/3.5, it kind of solves itself. Moreover, Mystra assassination was planned by Shar: the adventure The End and the Beginning \$^2\$ explains that (emphasis mine) [2], Mystra later officially appeared as one of the major deities for the Forgotten Realms campaign setting, in the Forgotten Realms Campaign Set's "Cyclopedia of the Realms" booklet (1987). White human skull. Mystra is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. These could mean that her failed relationship/mentorship with Sammaster had nothing to do with her decision to breed the Seven.). Mystryl could even deny deities access to the Weave, but she couldn't deny other gods the ability to grant their worshipers spells through prayer. You have to make a ranged spell attack which is highly opposed to the target. She wore simple, but elegant, blue-white robes of the finest heavy silk. It soon became clear to Mystra that most mortals were not tough enough to carry divine power. Death. Before his ascension to godhood Kelemvor was a human fighter named Kelemvor Lyonsbane, who was best known for his association with the adventurers Adon, Cyric, and Midnight, the latter two of which also later became deities. She is weaker than in past editions thanks to Mystra’s death and rebirth. share. With the help of Mystra, who had become his lover, Azuth finally ascended to divine status, and also enslaved Savras and Velsharoon. In Shadows of the Avatar, she is described as more powerful than any god (save Ao). She recreated the weave of magic with a few more rules, and no spell above 9th level would function. Another strong wizard, this one efficient and methodical, caught Mystra's eye and she also sponsored Savras the All-Seeing to godhood. The happy couple had a daughter, Anastra Syluné, the following winter (the Year of Laughter, 761 DR), and six other daughters followed one per winter: Endue Alustriel in the Year of the Snow Sword (762 DR); Ambara Dove in the Year of the Sharp Edge (763 DR); Ethena Astorma (later known as Storm Silverhand) in the Year of Mistmaidens (764 DR); Anamanué Laeral in the Year of the Cowl (765 DR); Alassra Shentrantra, who is known today only as the Simbul in the Year of the Yearning (766 DR), and Qilué Erésseae in the Year of the Awakening Wyrm (767 DR). She established the title of Magister to be granted to one master of the Art at a time, and let them do as they willed for good or ill. Those who thought Mystra was eternal said that she gave the races of the. [21][24] Azuth grew to be Mystra's friend and adviser and they had great affection for each other. [5], The only known description of the mortal that became Mystra was of a "beautiful peasant girl" who was just beginning her studies of the Art. Mystra returned to the Forgotten Realms in 1479 DR.[20] A vestige of Mystra had survived her death in 1385 DR, and was guiding her Chosen to aid in her renewal. It has some interesting damage-dealing spells and features some creative ways to mitigate damage like Sentinel at Death’s Door or False Life. The Simbul was tasked to close multiple rifts in the Weave and between realms. If you spend 48 hours over a period of 6 days or fewer wearing the crown, your Intelligence score increases by 2, as does your maximum for that score. Inwardly sensitive and kindhearted, Kelemvor nonetheless exhibited a gruff and dark-mooded exterior as a way of coping with the unusual curse that had befallen his family. One last excellent resource is the Forgotten Realms Wiki. Many mages believe that Mystra determines success in the creation of new spells, potions, and magic items." [18] She was not as concerned with the ethics of Good versus Evil as long as the laws of magic were upheld. Take your favorite fandoms with you and never miss a beat. [1], Mystra was described in the hardback Forgotten Realms Adventures (1990),[3] the revised Forgotten Realms Campaign Setting (1993) in the "Running the Realms" booklet,[4] and Faiths & Avatars (1996). These rangers receive their spells from Mystra. [5] Her clergy was further detailed in Warriors and Priests of the Realms (1996),[6] and Prayers from the Faithful (1997). Murdered by Cyric in the Year of Blue Flame (1385 DR), Mystra is no longer a part of the Forgotten Realms pantheon. In his mortal days, Kelemvor was a skilled mercenary, with the heart of a noble paladin, concealed under rude manners and thwarted by his mysterious family curse. Deneir, the minor god of knowledge and scribes, took on this task by writing himself and his all-encompassing document, the Metatext, into the Weave's fabric. The landscape around them was charred and blasted for a half-mile (800 meters) in every direction. When damage reduces you to 0 hit points and there is damage remaining, you die if the remaining damage equals or exceeds your hit point maximum (Player's Basic p76) Thus, the "killed outright" that the Half Orc's racial feature is referring to here is overdamage equal to your Hit Point max. They serve as long-range scouts and spies for the church and also deal with magical threats that threaten the natural order of things, such as unloosed tanar'ri and baatezu and creatures born of irresponsible wizardly experimentation. He came upon a chaotic landscape of indistinct, shapeless concepts yearning to be given solidity. Midnight/Mystra retained her home among the clockwork planes of Mechanus. Myrkul, God of Death. He admonished the group to seek out the Tablets of Fate with more wisdom than the former goddess. Death god in decidedly evil spooky skeleton flavor. hide. [2] Indeed, in the wake of the Fall of Netheril, one of her first acts as the Lady of Spells was to ban the use of all magic greater than tenth level. She assisted the adventurers in defeating Lolth and her efforts to plunge Faerun into everlasting darkness, which would have allowed the drow to invade and conquer the surface realms.[21]. Mantle of Mystra: Wait- you want 18 set AC, resistance to magical damage, ... With how AC calculation works in 5e, it would simply be redundant to wear armor ... Death - The last of the 4 dragons of the apocalypse (stats in the comments) Homebrew. Death has been the greatest constant throughout human history, but the way humans viewed this unavoidable force has changed considerably as different deities arose to oversee it. Mystra installed the mortal Azuth as the first magister, a position created specifically to recognize her most promising mortal pupil. At the end of the Time of Troubles, Midnight was bestowed Mystra's godhood and portfolio by Ao. Empathic Link. It was Mystra's attempt to make sure that nothing like this ever happened again. The target will […] The Simbul gifted all of that energy to Elminster, who in turn freely returned it to Mystra in a cave within the King's Forest of Cormyr. Mystra was made lawful neutral on the premise that magic is inherently neutral, and exhibits internal order and laws. NE. [14], The Lady of Spells could cast any spell ever known at maximum level, one offensive and one defensive spell per minute. Her known deeds are: When the heroes regained their sight, they were standing on a circular stone foundation; all that was left of Castle Kilgrave. NG. [14] She controlled and provided the Weave, allowing (relatively) safe access to the power of raw magic to mortal spellcasters and magical craftsmen. The Goddess of All Magic accordingly appeared to a few mortals she considered suitable, first in dream visions and then directly, and ultimately invested part of her divine power (known as the Silver Fire) in them. True to her chaotic nature, Mystryl was flirtatious and profound, flighty and persistent, light-hearted and deadly serious. Mystryl was depicted as a beautiful human female with rainbow-colored hair, radiant skin, and burning blue eyes. [9] Mystra was destroyed by Helm when she defied the will of Ao the overgod and attempted to leave the Prime Material Plane during the Time of Troubles. She was served directly by the Lesser Power Azuth (who was killed during the Spellplague), and indirectly by demipowers Savras and Velsharoon. [8], Her relationships with the nonhuman deities in the Forgotten Realms was covered in Demihuman Deities (1998). My Completely Insane List of Notable Years in the FR Timeline. During the reign of the inscrutable Jergal, death and the afterlife held a great deal of mystery for the common person. She is believed to be the embodiment of the Weave and of magic herself, her veins the ley lines, her breath the mists and her body the pulsing, thrumming earth. The Spellplague – In 1385 DR, Shar and Cyric murder Mystra. This is the shift from 3E rules to 4E. Her clerics were encouraged to explore magical theory and create new spells and magic items. The church of Mystra preserved magical lore so that magic would continue and flourish in the future even if the dominant races of Faerûn were to fall. Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=Mystra_(Forgotten_Realms)&oldid=994649579, Fictional arcane spellcasters (Dungeons & Dragons), Articles using Infobox character with multiple unlabeled fields, Creative Commons Attribution-ShareAlike License, This page was last edited on 16 December 2020, at 20:27. Whereas Mystryl was quixotic and quick to change,[17] Mystra was said to be a manifestation of the Cosmic Balance—maintaining order in the world of magic by correcting great inequalities if things went askew. You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. Mystra (/ˈmɪstrə/ MIS-trə)[1] is a fictional goddess in the Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game. Elminster (who was trained by Mystra personally in the form of one of her own priestess named Myrjala[17]), and Khelben Blackstaff, were two of the first. [10], Mystra appears as one of the major deities of the Forgotten Realms setting again, in Forgotten Realms Campaign Setting (2001),[11] and is further detailed in Faiths and Pantheons (2002). She is a Neutral Good (previously, and still also, Lawful Neutral) Greater Power. Midnight looked down to find Mystra's pendant lying at her feet.[37]. As described in the Classes section, though, the Life domain is incredibly broad, and a cleric of any non-evil deity can choose it. When reincarnated as Mystra, she used the form of a peasant girl learning the basics of cantra magic but with the capacities for archwizardry. This crown contains memories and logic exercises of the deity of death, Myrkul, the Lord of Bones, and it is charged with his magic. While Mystra might be the most powerful god, that doesn't save her from Cyric and Shar, in the year 1385, when the two group together to kill her in her own realm of Dweomerheart, destroying it utterly, and ruining several smaller realms and lesser deities, as said in the final entry in The Grand History of the Realms. Magical lady devoted to keeping magic from getting out of hand and blowing everybody up. Mystryl sacrificed herself to save the Weave before it was too late. Not long after Shar and Selune created Toril and gave birth to Chauntea, the world’s animating spirit, a traveler ventured to the world from a distant realm. Mystra (pronounced MISS-trah), the Mother of all Magic, was the greater deity who guided the magic that enveloped Toril prior to the Time of Troubles.Mystra tended to the Weave constantly, making possible all the miracles and mysteries wrought by magic and users of magic. the life and death domains Many deities in this section suggest the Life domain, particularly if they are closely associated with healing, protection, childbirth, nurturing, or fertility. Instant Death. All magic changes. Mystra is introduced as the Lady of Mysteries, the goddess of magic, a lawful neutral greater goddess from the plane of Nirvana. ... Kelemvor still lived, I knew there had to be some address given to their new relationship, especially if other gods of death were to exist in the 5e Forgotten Realms. She fully expected that her representative would be challenged and eventually defeated by other mages, only to be replaced by another spellcaster worthy of the office. Others described her appearing in a form resembling a multicolored will-o'-wisp. Its members also sought out those skilled in magic or who had the potential to use it, keeping a close eye on those who were likely to become skilled. The FR Wiki and Roll of Years. [13], Originally called Mystryl, the goddess of magic was a CN greater power of Limbo within the domain Dweomertor, born during the battle between Shar and Selûne in the dawn of time. How would you - if at all - touch no2? [25] Outside of Realmspace, Mystra was an ally of Wee Jas from Oerth. [5][14], Mystra kept watch over magical research and regulated the advancement and dissemination of magical knowledge throughout the mortal world. These conditions persisted until she removed them. [5]Talos was another deity that did not get along with Mystra. Mystra is most commonly worshipped by magic-users of any alignment, and characters working as sages. 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